#!/usr/bin/env python

Import('env')

files = [
    'thread_uwp.cpp',
    '#platform/windows/key_mapping_win.cpp',
    '#platform/windows/windows_terminal_logger.cpp',
    'joypad_uwp.cpp',
    'power_uwp.cpp',
    'gl_context_egl.cpp',
    'app.cpp',
    'os_uwp.cpp',
]

if "build_angle" in env and env["build_angle"]:
    cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))

prog = env.add_program('#bin/godot', files)

if "build_angle" in env and env["build_angle"]:
    env.Depends(prog, [cmd])
